Large City: Tàtkèr Ji̊ Qi̊v

Tàtkèr Ji̊ Qi̊v

Tàtkèr Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceMàvēvāv Region
RegionEs-æzvædmi Moorland
Founded1049
Community LeaderLord Orodwen
Area158 km2 (63 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3884 m (12742 ft)
Average Yearly Precipitation200 cm/y (78 in/y)
Population37112
Population Density234 people per km2 (589 people per mi2)
Town AuraConjuration
Naming
Native nameTàtkèr Ji̊ Qi̊v
Pronunciation/tət/ /kɛr/
Direct Translation[limb] [town; village]
Translation[Not Yet Translated]

Tàtkèr Ji̊ Qi̊v (/tət/ /kɛr/ [limb] [town; village]) is a subtropical Large City located in the Màvēvāv Region of the Tetburland.

The name Tàtkèr Ji̊ Qi̊v is derived from the Sylvin language, as Tàtkèr Ji̊ Qi̊v was founded by Tautame, who was culturaly Tauran.

Climate

Tàtkèr Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 27°C (80°F). Tàtkèr Ji̊ Qi̊v receives an average of 200 cm/y (78 in/y) of precipitation, most of which comes in the form of rain during the fall. Tàtkèr Ji̊ Qi̊v covers an area of nearly 158 km2 (63 mi2), and an average elevation of 3884 m (12742 ft) above sea level.

Overview

Tàtkèr Ji̊ Qi̊v was founded durring the early 12th century in spring of the year 1049, by Tautame. The establishment of Tàtkèr Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Tàtkèr Ji̊ Qi̊v was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Tàtkèr Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tàtkèr Ji̊ Qi̊v is buildings are arranged arround a network of narrow cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Tàtkèr Ji̊ Qi̊v's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A quick look in any direction shows Tàtkèr Ji̊ Qi̊v is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Tàtkèr Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tàtkèr Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tàtkèr Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tàtkèr Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tàtkèr Ji̊ Qi̊v's parks.

Tàtkèr Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tàtkèr Ji̊ Qi̊v.

Tàtkèr Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tàtkèr Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tàtkèr Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tàtkèr Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tàtkèr Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tàtkèr Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tàtkèr Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tàtkèr Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tàtkèr Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Tàtkèr Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tàtkèr Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Tàtkèr Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tàtkèr Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tàtkèr Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Tàtkèr Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tàtkèr Ji̊ Qi̊v's natural decorations nor waterways.

Tàtkèr Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tàtkèr Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tàtkèr Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tàtkèr Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Tàtkèr Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Tàtkèr Ji̊ Qi̊v there is a constant smell of overcooked presumably ethnic food.

The Flea, Giant near Tàtkèr Ji̊ Qi̊v are known to be a mutant strain of the creature.

Tàtkèr Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Charm energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 68
  • Farmers: 123
  • Farm Laborer: 265
  • Hunters: 132
  • Milk Maids: 103
  • Ranchers: 47
  • Ranch Hands: 101
  • Shepherds: 92
    • Farmland: 149932 m2
    • Cattle and Similar Creatures: 9278
    • Poultry: 111336
    • Swine: 7422
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3711

Craftsmen

  • Arms and Toolmakers: 74
  • Blacksmiths: 82
  • Bookbinders: 44
  • Buckle-makers: 50
  • Cabinetmakers: 88
  • Candlemakers: 132
  • Carpenters: 125
  • Clothmakers: 100
  • Coach and Harness Makers: 39
  • Coopers: 100
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 36
  • Cutlers: 31
  • Fabricworkers: 88
  • Farrier: 239
  • Furriers: 24
  • Glassworkers: 119
  • Gunsmiths: 76
  • Harness-Makers: 36
  • Hatters: 74
  • Hosiery Workers: 27
  • Jewelers: 43
  • Leatherwrights: 97
  • Locksmiths: 38
  • Matchstick makers: 58
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 50
  • Plasterers: 50
  • Pursemakers: 60
  • Roofers: 39
  • Ropemakers: 37
  • Rugmakers: 35
  • Saddlers: 66
  • Scabbardmakers: 74
  • Scalemakers: 40
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 34
  • Soap and Tallow Workers: 114
  • Tailors: 200
  • Tanners: 45
  • Upholsterers: 54
  • Watchmakers: 50
  • Weavers: 132
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 48
  • Booksellers: 53
  • Butchers: 100
  • Chandlers: 100
  • Chicken Butchers: 87
  • Entrepreneurs: 38
  • Fine Clothiers: 97
  • Fishmongers: 103
  • Florists: 22
  • Potion Sellers: 62
  • Resellers: 142
  • Spice Merchants: 48
  • Wine-sellers: 75
  • Wheelwright: 57
  • Woodsellers: 34

Service workers

  • Bakers: 195
  • Barbers: 172
  • Coachmen: 53
  • Cooks: 176
  • Doctors: 81
  • Gamekeepers: 55
  • Grooms: 31
  • Hairdressers: 115
  • Healers: 93
  • Housekeepers: 127
  • Housemaids: 168
  • House Stewards: 119
  • Inns: 35
  • Laundry maids: 74
  • Maidservants: 119
  • Nursery Maids: 68
  • Pastrycooks: 119
  • Restaurateur: 154
  • Tavern Keepers: 168

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 34
  • Chemical Workers: 20
  • Coal Heavers: 82
  • In-Town Couriers: 86
  • Long Haul Couriers: 82
  • Dockyard Workers: 70
  • Gas Workers: 18
  • Hay Merchants: 30
  • Leech Collectors: 96
  • Millers: 88
  • Miners: 84
  • Oilmen and Polishers: 57
  • Postmen: 86
  • Pure Finder: 49
  • Skinners: 106
  • Sugar Refiners: 21
  • Tosher: 56
  • Warehousemen: 119
  • Watercarriers: 83
  • Watermen, Bargemen, etc.: 109

Skilled Laborers

  • Accountants: 45
  • Alchemist: 54
  • Clerk: 71
  • Dentists: 36
  • Educators: 89
  • Engineers: 53
  • Gardeners: 38
  • Mages: 27
  • Plumbers: 40
  • Pharmacist: 44
  • Professors: 15
  • Scientists: 27
  • Wizards: 15

Civil Servants

  • Adventurers: 37
  • Bankers: 51
  • Civil Clerks: 92
  • Civic Iudex: 41
  • Consultants: 24
  • Exorcist: 82
  • Fixers: 43
  • Kami Clerk: 72
  • Landlords: 70
  • Lawyers: 44
  • Legend Keepers: 62
  • Militia Officers: 309
  • Monks, Monastic: 112
  • Monks, Civic: 115
  • Historian, Oral: 80
  • Historian, Textual: 43
  • Policemen, Sheriffs, etc.: 84
  • Priests: 154
  • Rangers: 48
  • Rat Catchers: 58
  • Scholars: 56
  • Spiritualist: 74
  • Slayers: 21
  • Storytellers: 134
  • Military Officers: 137

Cottage Industries

  • Brewers: 112
  • Comfort Services: 148
  • Enchanters: 42
  • Herbalists: 43
  • Jaminators: 106
  • Needleworkers: 109
  • Potters: 66
  • Preserve Makers: 109
  • Quilters: 53
  • Seamsters: 265
  • Spinners: 103
  • Tinker: 41
  • Weaver: 92

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 53
  • Costumers: 22
  • Dancers: 45
  • Drafters: 23
  • Engravers: 29
  • Fine Furniture Carpenters: 18
  • Glaziers: 39
  • Inlayers: 37
  • Musicians: 115
  • Painters, Art: 18
  • Playwrights: 39
  • Sculptors, Art: 32
  • Wood Carvers: 127
  • Writers: 112

Produce Industries

  • Butter Churners: 123
  • Canners: 119
  • Cheesmakers: 132
  • Ice Merchants: 16
  • Millers: 77
  • Picklers: 60
  • Smokers: 45
  • Stockmakers: 41
  • Tobacconists: 60
  • Tallowmakers: 86

14080 of Tàtkèr Ji̊ Qi̊v's population work within a Foundational Occupation.

21919 of Tàtkèr Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1113 (3%) are noncontributers.

Points of Interest

Tàtkèr Ji̊ Qi̊v produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Tàtkèr Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century was struck by a great wind storm. A great funnel cloud itself touched down in Tàtkèr Ji̊ Qi̊v, bringing twisting winds which killed 148 people, 187 livestock, and 65 buildings in the disaster.. The disaster is generally remembered as the Howling Winds of Torment.

History